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Cyprus Pavilion

Cyprus Pavilion

THEME: City of Interaction

PAVILION: The Pavilion is the House of Aphrodite, alluding to the tradition that Cyprus was the Island of Aphrodite, the legendary Greek Goddess of Love. While the Pavilion utilizes a modern structure with large windows and glass floors, her ancient place in history is still a very integral part of the installation.

Cyprus Pavilion

EXHIBIT: Visitors enter through the welcome hall, where a video on Aphrodite will introduce visitors to the Pavilion, showing the goddess through various representations through history, transitioning into a map of Cyprus and representations of the Cyprus that is being built today to become a reality tomorrow. The glass floor has flower petals below to represent the importance of nature’s beauty in the overall culture of Cyprus. Visitors will then enter an imposing corridor of high stone walls. This is the gallery of the past. Niches in the stone walls will have video displays and physical artifacts of Cyprus’ past. The displays will cover all periods from the Neolithic age up until the independence of Cyprus. Visitors will then enter a much different corridor, one with a low ceiling and a sleek, modern appearance. This is the Present Gallery, and video touch screens will allow visitors to choose from six different themes – City Expansion, Planning Law Implementation, Refugee Housing Projects, Economic Development, Historic Centers Regeneration and Natural Environment. Each theme will have a short film with individualized score and narration. Visitors can listen on individual headsets. Visitors will then enter the Living Room, a display gallery in which a dazzling five-minute film “Aphrodite’s House” will be shown, utilizing breathtaking cinematography of Cyprus’ natural beauty, family values and the endless party lifestyle of the young mixed with amazing computer graphics depicting the future of the island. Visitors will then enter the final exhibition area, the Future. Touchscreens will give visitors an interactive experience of creating their own exhibit as they utilize the kind of technology commonly found on the iPhone to move different items around their screen, creating their own take on the future.

CUISINE: There is no dining area listed for the Pavilion.

SHOPPING: There is no specific shopping facility listed for the Pavilion.

Note: This Pavilion was located in the Europe Joint Pavilion I